branchrust_reboot/main/bear anim updatescancel
30 Commits over 31 Days - 0.04cph!
exported new bear canter anim
Added DDrawAnimalMovement editor convar, draws animal movement info for debugging/testing, currently:
magenta line: current ServerRotation (set to navagent desiredVelocity.normalized)
cyan line: clientside movement delta, used to slerp clientside rotation to
yellow line: current clientside rotation
exported updated bear walk anim
exported updated bear rotate l and r animations
added bear turning additives, animator updates
ticked on 'bake into pose' for root transform/rotation on updated bear animations
exported bear sprint and canter and edited some bear anim settings in unity
exported bear stand up anims ,rotate anims and edited run anim
bear controrller - added turn layer
added turn pose test, attack with translation
exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
add ClientTurnSpeedOverride fore testing/debugging
updated bear anim meta files with correct settings and removed sleep-1 anim as it isnt needed
Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
HideInInspector HipFudge to make it clear it is not currently used, but keep values.
Removed all the old LagyAss related code to eliminate it from animation appearance
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
setting up new bear anims in unity 'bear anim updates' branch.
exported some bear anims to test on the 'bear anim updates' branch
updated bear controller, removed sfx from idle 1
exported bear idles 1-6 and added to bear anim controller
folder updates, anim exports, animator updates